In a striking revelation, Matt Firor, the director of The Elder Scrolls Online, disclosed plans to develop Fallout Online back in 2007. As first reported by PC Gamer, Firor’s ambitions for the project were abruptly halted when Interplay, the studio behind the Fallout franchise at the time, ceased communication entirely.
Firor’s initial vision for Fallout Online was to create a massively multiplayer online (MMO) experience that would allow players to explore the iconic post-apocalyptic universe. However, as conversations with Interplay progressed, he found himself in a frustrating limbo. “They just went totally dark on me,” Firor explained, which ultimately led him to seek opportunities elsewhere. This path brought him to Bethesda, where he would lead the charge on developing The Elder Scrolls Online, a different yet equally ambitious undertaking.
The abrupt end to Firor’s Fallout project is particularly intriguing, given the franchise’s enduring popularity and potential for an online iteration. Fallout has always thrived on its expansive lore and player choice, elements that could have translated well into an MMO setting. The concept of a shared wasteland where players could engage in quests, form factions, and interact within the remnants of a nuclear-ravaged America paints a compelling picture of what could have been.
Firor’s transition to Bethesda was fruitful, culminating in the successful launch of The Elder Scrolls Online in 2014. ESO carved out its own niche in the MMO space, allowing players to immerse themselves in Tamriel while incorporating elements familiar to fans of the Elder Scrolls series. The game has received numerous expansions and updates, significantly enhancing its gameplay and content offerings.
Interestingly, Firor’s experience raises questions about the potential directions for Fallout and its future in the online gaming arena. Given the success of MMORPGs and the continued growth of online gaming, it seems that the idea of a Fallout MMO remains a tantalizing prospect. The current iteration of the franchise, Fallout 76, has taken steps toward an online experience, though its initial reception was mixed. The ongoing updates and expansions have progressively refined the experience, showcasing that there is still an audience eager for multiplayer encounters in the Fallout universe.
Firor’s story underscores the unpredictable nature of game development, where the shifting dynamics within studios can drastically alter the landscape. As we look at the ever-expanding universe of both Fallout and The Elder Scrolls, it’s clear that the legacy of projects like Fallout Online will continue to inspire speculation and interest among fans.
In the end, while Fallout Online may remain an unrealized dream, the landscape of gaming is ever-evolving. The foundation laid by Firor and his team at Bethesda with ESO demonstrates the potential for rich storytelling and community engagement in online environments. Whether Interplay will revisit the idea of a Fallout MMO in the future remains uncertain, but Firor’s reflections remind us of the myriad possibilities that exist in game design.
Image credit: PC Gamer
This article was generated with AI assistance and reviewed for accuracy.




