<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Space RPG on AggroFeed</title><link>https://aggrofeed.com/tags/space-rpg/</link><description>Recent content in Space RPG on AggroFeed</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@aggrofeed.com (AggroFeed)</managingEditor><webMaster>contact@aggrofeed.com (AggroFeed)</webMaster><copyright>&amp;copy; 2026 AggroFeed. All rights reserved.</copyright><lastBuildDate>Fri, 10 Apr 2026 11:14:47 +0000</lastBuildDate><atom:link href="https://aggrofeed.com/tags/space-rpg/index.xml" rel="self" type="application/rss+xml"/><item><title>Bethesda Developer Addresses Starfield's Launch Complaints: "We Can't Do Everything</title><link>https://aggrofeed.com/xbox/bethesda-developer-addresses-starfields-launch-complaints-we-cant-do-everything/</link><pubDate>Fri, 10 Apr 2026 11:14:47 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/xbox/bethesda-developer-addresses-starfields-launch-complaints-we-cant-do-everything/</guid><description>&lt;p&gt;In a recent discussion regarding the launch of Starfield, a former Bethesda artist shared insights into the game’s development challenges. As first reported by &lt;a href="https://aggrofeed.com/pc/the-mystery-of-minishoot-adventures-an-apostrophe-thats-turning-heads/" &gt;PC Gamer&lt;/a&gt;, the artist indicated that nearly all of the complaints raised by players were already known to the development team before the game&amp;rsquo;s release. This acknowledgment highlights a disconnect between player expectations and the realities of game development, particularly for a title as ambitious as Starfield.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/xbox/bethesda-developer-addresses-starfields-launch-complaints-we-cant-do-everything/featured.jpg"/></item></channel></rss>