<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sandbox on AggroFeed</title><link>https://aggrofeed.com/tags/sandbox/</link><description>Recent content in Sandbox on AggroFeed</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@aggrofeed.com (AggroFeed)</managingEditor><webMaster>contact@aggrofeed.com (AggroFeed)</webMaster><copyright>&amp;copy; 2026 AggroFeed. All rights reserved.</copyright><lastBuildDate>Sun, 17 May 2026 20:39:26 +0000</lastBuildDate><atom:link href="https://aggrofeed.com/tags/sandbox/index.xml" rel="self" type="application/rss+xml"/><item><title>Terraria Achieves 70 Million Sales Milestone, Players Log Over 100 Hours on Average</title><link>https://aggrofeed.com/pc/terraria-achieves-70-million-sales-milestone-players-log-over-100-hours-on-avera/</link><pubDate>Sun, 17 May 2026 20:39:26 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/pc/terraria-achieves-70-million-sales-milestone-players-log-over-100-hours-on-avera/</guid><description>&lt;p&gt;In a remarkable achievement for indie gaming, Terraria has surpassed 70 million copies sold worldwide, showcasing the enduring appeal of this sandbox adventure. As first reported by &lt;a href="https://aggrofeed.com/pc/the-mystery-of-minishoot-adventures-an-apostrophe-thats-turning-heads/" &gt;PC Gamer&lt;/a&gt;, the game’s average playtime on PC now exceeds 100 hours, a testament to the immersive and expansive world that Re-Logic has created since its initial release in 2011.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/pc/terraria-achieves-70-million-sales-milestone-players-log-over-100-hours-on-avera/featured.jpg"/></item></channel></rss>