In a bold move, Blizzard Entertainment has embraced a live service model for World of Warcraft, successfully pulling the iconic MMORPG back from the brink of decline. However, as first reported by PC Gamer, this approach may also pose significant risks that could threaten the game’s long-term viability.
Xewkija, Malta , April 22, 2026 , Millions of Billions of Suns (MoBoS), the innovative browser-based 3D space MMO from Kalski Games, has experienced a significant increase in player numbers, prompting a major infrastructure overhaul. As first reported by GamesPress, the game has successfully transitioned its entire database from Amazon Web Services (AWS) to a new suite of high-performance private servers to accommodate its expanding community.
Palia, the vibrant community simulation MMO from indie studio Singularity 6, has taken a significant step forward by announcing the introduction of breedable and rideable horses. This exciting development promises to enhance the game’s immersive experience, offering players a chance to bond with these majestic creatures in a way that feels more alive than many typical MMO mounts.
The gaming landscape is shifting, particularly when it comes to the launch of MMO expansions. Recent discussions have emerged around the frequency of bugs and issues that players encounter at launch, and whether these problems are being normalized within the community. As first reported by PC Gamer, the conversation centers on the expectations players should have when diving into new content.
In a recent 10-hour live stream showcasing his new studio’s upcoming title, The Legend of California, former Blizzard vice president Jeff Kaplan shared intriguing insights about the initial vision for World of Warcraft (WoW). As first reported by PC Gamer, Kaplan revealed that he had advocated for WoW to be developed as a first-person game during its early conception, a decision that could have dramatically altered the trajectory of the MMORPG genre.