<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Interplay on AggroFeed</title><link>https://aggrofeed.com/tags/interplay/</link><description>Recent content in Interplay on AggroFeed</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@aggrofeed.com (AggroFeed)</managingEditor><webMaster>contact@aggrofeed.com (AggroFeed)</webMaster><copyright>&amp;copy; 2026 AggroFeed. All rights reserved.</copyright><lastBuildDate>Thu, 30 Apr 2026 13:19:22 +0000</lastBuildDate><atom:link href="https://aggrofeed.com/tags/interplay/index.xml" rel="self" type="application/rss+xml"/><item><title>Fallout Online: A Missed Opportunity as Elder Scrolls Online Developer Reflects on 2007 Plans</title><link>https://aggrofeed.com/xbox/fallout-online-a-missed-opportunity-as-elder-scrolls-online-developer-reflects-o/</link><pubDate>Thu, 30 Apr 2026 13:19:22 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/xbox/fallout-online-a-missed-opportunity-as-elder-scrolls-online-developer-reflects-o/</guid><description>&lt;p&gt;In a striking revelation, Matt Firor, the director of The &lt;a href="https://aggrofeed.com/xbox/bethesda-prioritizes-current-titles-over-the-elder-scrolls-6-development/" &gt;Elder Scrolls&lt;/a&gt; Online, disclosed plans to develop Fallout Online back in 2007. As first reported by PC Gamer, Firor&amp;rsquo;s ambitions for the project were abruptly halted when Interplay, the studio behind the Fallout franchise at the time, ceased communication entirely.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/xbox/fallout-online-a-missed-opportunity-as-elder-scrolls-online-developer-reflects-o/featured.jpg"/></item></channel></rss>