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Game Development

Freelance Workforce Surges in European Game Development, Report Reveals

Game development in Europe is experiencing a substantial shift as studios ramp up their spending on freelancers, according to a recent report by Mellow. The findings reveal a staggering 63% increase in the utilization of freelance talent, signaling a move towards more project-based employment in an industry grappling with the impacts of technological advancements and restructuring.

Gabe Newell Reflects on Valve’s Dedication to Gamers and Developers After 15 Years

In a recent conversation that harkens back to the early days of Valve, co-founder Gabe Newell emphasized the company’s long-standing commitment to both gamers and game developers. As first reported by PC Gamer, Newell’s reflections reveal a dedication that has shaped not only Valve’s trajectory but also the broader landscape of PC gaming.

BAFTA Reportedly Pulls Trailer for Indie Game 'The Quiet Things' Over Guest Wellbeing Concerns

In an unexpected turn of events, the British Academy of Film and Television Arts (BAFTA) has reportedly decided to pull a trailer for the indie game The Quiet Things, just 24 hours before its planned unveiling. Sources close to the situation indicate that this decision was made due to concerns regarding the wellbeing of guests attending the awards ceremony.

BAFTA Withdraws Game Trailer Due to Sensitive Themes Despite Developer Adjustments

The British Academy of Film and Television Arts (BAFTA) has decided to withdraw a game trailer, citing concerns over sensitive themes that could potentially trigger distress among viewers. This decision comes even after the developers attempted to revise the content to make it more palatable. The incident underscores the ongoing conversation about mental health representation in gaming and the responsibilities that developers have towards their audience.

Slay the Spire 2 Developer Prioritizes Quality Over Deadlines

In a recent statement, the developer behind Slay the Spire 2 has made it clear that the focus on quality will take precedence over strict deadlines. MegaCrit, the studio known for the critically acclaimed original Slay the Spire, aims to ensure that the sequel meets the high expectations set by its predecessor. As first reported by PC Gamer, the team believes that a rushed release could lead to a subpar experience, which they are keen to avoid.

Behind the Scenes: A Sneak Peek at the Graybox Stage of Technical Corridor

A thrilling sneak peek into the development of the Technical Corridor environment has emerged, showcasing the innovative whitebox-first approach used by the team. As first reported by GamesPress, this behind-the-scenes look reveals the early stages of an environment that’s poised to enhance gameplay and improve player experience.

Gunzilla Games CEO Addresses Worker Pay Disputes, Labels Claims as False Narratives

Gunzilla Games, the developer behind the upcoming title “Off the Grid,” is currently embroiled in controversy as allegations regarding unpaid wages come to light. Former and current employees have voiced concerns about not receiving compensation for their work, with some claiming they have been owed payment for several months. This situation raises significant questions about labor practices in the gaming industry, particularly as studios push for innovation and new ideas.

S-GAME Emphasizes Human Craftsmanship in Final Stages of Phantom Blade Zero Development

As S-GAME approaches the final stages of development for its highly anticipated title, Phantom Blade Zero, the studio has made a bold statement about its commitment to human artistry in game design. The developer has declared that no artificial intelligence visual technology was employed in the creation of the game, reinforcing the belief that genuine human creativity stands as the cornerstone of value in the gaming experience. The announcement comes as the team pours every available resource into ensuring the game meets the high expectations set by both the industry and fans alike.

Bethesda Developer Addresses Starfield's Launch Complaints: "We Can't Do Everything

In a recent discussion regarding the launch of Starfield, a former Bethesda artist shared insights into the game’s development challenges. As first reported by PC Gamer, the artist indicated that nearly all of the complaints raised by players were already known to the development team before the game’s release. This acknowledgment highlights a disconnect between player expectations and the realities of game development, particularly for a title as ambitious as Starfield.

Gunzilla Games' CEO Addresses Contractor Payment Controversy Amid Criticism

Gunzilla Games, a studio known for its ambitious multiplayer shooter “Off-The-Grid,” is under scrutiny following allegations regarding unpaid contractor work. In a recent statement, CEO Vlad Korolev acknowledged that some of the payment practices may not align with the expectations of contractors, a situation he attributes to the company’s cash flow management. His comments come amid growing criticism from industry insiders and former contractors who claim they have faced delays or non-payment for their services.

Industry Voices Urge Transparency in Game Development Timelines

The conversation surrounding transparency in game development is gaining momentum, as industry insiders and players alike call for more honesty regarding unfinished products. As first reported by GameSpot, many enthusiasts are urging developers to be clear about the status of games, particularly those labeled as early access. This push comes amid rising frustrations over incomplete titles hitting the market.

NVIDIA Unveils Neural Texture Compression: A Leap in VRAM Efficiency and Visual Fidelity

NVIDIA recently highlighted its innovative Neural Texture Compression (NTC) technique during a session at the GTC 2026 conference, demonstrating its potential to significantly reduce the demands on video memory (VRAM) while maintaining or even enhancing visual quality. This announcement is particularly relevant for developers and gamers looking for ways to optimize performance without compromising on graphics fidelity.

Indie Developer Behind "Fortune's Run" Released from Prison Early

The indie game developer responsible for “Fortune’s Run” has been released from prison earlier than expected. This news raises speculation about the future development of the game, which has garnered attention since its announcement. As first reported by Store, the developer’s early release comes after serving a portion of their sentence, paving the way for potential updates on the project.

Nexon Advocates for AI in Game Development, Claims It Empowers Creatives

Nexon, a prominent player in the gaming industry and parent company of Embark Studios, is making headlines with its forward-looking stance on artificial intelligence (AI) in game development. During a recent Capital Markets Briefing, CEO Junghun Lee and executive chairman Patrick Söderlund highlighted how Nexon’s AI approach aims to empower creative professionals while streamlining development processes.