An 18-year-old developer named Michael Major recently made headlines with his unconventional game, This Game Costs 200 Dollars. Initially designed as a humorous take on pricing in the gaming industry, the game managed to rake in over $1.3 million shortly after its launch. However, the excitement was short-lived as thousands of players opted for refunds, significantly lowering the net earnings.
As first reported by IGN, Major’s game is a sequel to his earlier title, This Game Costs 10 Dollars. The new installment was intentionally priced at the maximum allowed on Steam, a hefty $200. In the game’s description, Major cheekily refers to it as “the swindle to end all swindles.” He anticipated that no one would take the bait due to the outrageous cost, yet he was taken by surprise when a substantial number of players did purchase it out of sheer curiosity.
According to Major’s Steam Works Sales and Activations Report, a total of 6,717 copies were sold within a short timeframe. A staggering 6,705 of these purchases originated from China, with only a handful sold in other countries including the United States, Spain, Hong Kong, Saudi Arabia, Taiwan, and Singapore. Despite the impressive sales figures, the average playtime for those who did engage with the game was roughly 10 minutes, indicating that many buyers refunded it almost immediately.
The refund process on Steam allows players to return games within 14 days of purchase, provided they have played for less than two hours. Major speculated that many of these refunds were driven by players attempting to earn Steam Points. These points can be accumulated with each purchase and later redeemed for various profile enhancements and customization options. He suggested that some buyers might have been motivated to buy the game just to return it and gain points without financially committing to the full price.
The aftermath of this peculiar launch has raised questions regarding potential misuse of the platform. Major even floated the idea that his game could have been exploited for money laundering purposes, expressing his surprise at the unexpected phenomenon. He noted, “I’m not joking, I have heard of experiences similar to this, where people take advantage of the refund system.”
Despite the chaos, Major’s venture has drawn attention to the nature of pricing in the gaming industry, as well as the lengths to which some players will go to exploit refund policies. This incident serves as a case study in consumer behavior, especially concerning perceived value and the psychology of pricing.
Michael Major’s intent was to craft a humorous commentary on the gaming market, but the reaction to his game has sparked broader conversations about pricing strategies and consumer expectations. His work as an indie developer exemplifies the unique position of small creators in an industry often dominated by large studios. As the gaming landscape continues to evolve, Major’s experience serves as a reminder that sometimes, humor can yield unexpected results,both good and bad.
Image credit: IGN
This article was generated with AI assistance and reviewed for accuracy.




